Older: June 2003
Newer: August 2003

Snap into a Beer Jim!

Ken rules.

Also, Xenosaga is still = excellent !!!!!!!!

More Xenosaga

A boss battle that takes more than one try to beat? That's almost unheard of nowadays.

But anyway. At this point I am onboard a gigantic city-sized spaceship. It even has its own intra-ship transportation shuttle, very remniscent of the New Washington area from Flashback. Unfortunately, I haven't had the chance to explore it all yet because I have been wasting time reading the in-game email and browsing through the glossary of terms, which is ridiculously extensive. (e.g. "Twelve Apostles: The twelve followers of Jesus Christ." Thanks, Namco.) Later on I need to visit the residential sector and see the park.

I managed to stop by the ship's bridge, too, which was appropriately grandiose. As I walked up to the front of the bow, the camera dropped down almost onto the deck to show the view straight out into the starfield. It was crazy. I just stood there and watched for a while.

So awesome.

Jammalamadaka

Fruit & Cream* Starburst is a wonderful invention. Here is the order of wonderfulness (ascending):


  1. mixed berries & cream
  2. orange & cream
  3. strawberry & cream
  4. peaches & cream
  5. root beer & cream (This does not exist, but if it did, it would be #1 wonderful.)

* I am spelling it "cream" no matter what the wrapper says. Do not spell it "crème" and try to look all gourmet, Starburst. You are a candy company.

zonngg

So, in the last few days I noticed that my Webhost randomly gave me an extra 500 megabytes of disk space. Anyone have any gigantic MP3/pornography collections they want mirrored?

Ha, ha! Just kidding, Webhost!

Spray

candy.

Smilemanac

LET IT BE KNOWN THAT ON THIS TWENTY-SEVENTH DAY OF JULY, IN THE YEAR TWO THOUSAND AND THREE, ANIRAS SINGLE-HANDEDLY REVOLUTIONIZED ONLINE COMMUNICATION OF EMOTIONS BY INVENTING WHAT SHALL BE KNOWN AS THE PLUS-NOSE SMILEY. BEHOLD:


:+)


ALSO I AM VERY DISAPPOINTED THAT KEN BEAT RYU IN THIS WEEK'S POLL.

MORE TO FOLLOW.

NASCAR

I am enjoying Xenosaga immensely. Like I said before, it's like sitting down to watch a movie every time, but it's a movie with a genuinely compelling plot and insanely-directed and well-done action sequences. Also, there is either an absurd amount of video in the game or the graphics engine is advanced beyond belief. And, speaking of advancement, the music! It says on the box that the London Philharmonic was involved, and while I'm sure it wasn't for all the tracks, those that do get the orchestral treatment are amazing. On top of all that, it's got the multiple plot threads thing going, too. I can't remember the last time I saw that in a game. It is quite difficult to put down.

Mark of the Millionaire Millennium Hoobly Doobly 2001

I would say that the hand-hurting scale, in descending order, goes a little something like this:

  1. Perfect Dark
  2. Ikaruga
  3. any MAME-emulated fighter
  4. Capcom vs. SNK 2
  5. Super Smash Bros. Melee


I haven't totally been sticking to my plan of posting new stuff somewhere in the gallery every day, but I've been close. And I've definitely been productive, which was the whole idea in the first place.

It's like everyone says: Xenosaga: Episode I is like watching a really long movie with occasional interactive parts. Fortunately, it is an interesting movie, and the short game sequences entertain me. It's not quite Xenogears, but, then again, there's not much else that comes close to Xenogears.

On a related note, I'm wondering when Yasumi Matsuno's dream team is going to hit the PS2.

WHAT

CRYSTAL CHRONICLES DELAYED TILL FEBRUARY HOLD STILL NINTENDO WHILE I CUT YOU


WTF

The Getaway

I remember back when the PlayStation 2 had just hit the market, one of the games that grabbed my attention the most was The Getaway. This was mainly because of a series of screenshots released to the press which showed off the game's amazing graphics. I didn't really care what type of game it was; it just looked great. Then it sort of disappeared for a while.

Then about a year and a half later when the buzz from Grand Theft Auto III was beginning to cool down (only to be followed by the hype surrounding Vice City), The Getaway resurfaced, this time noticeably banking on GTA3's success by pushing its London underworld premise and gritty content. It also had one hand latched onto the games-as-cinematic-experiences bandwagon as it boldly did away with any onscreen displays (health, ammo, etc.), promising to replace them with less conspicuous indicators like the car's turn signals to indicate direction, and a main character that became progressively bloodier and erratic as he received damage. It also promised more emphasis on action on foot than Grand Theft Auto. It sounded very ambitious.

Now, just short of six months after the game's release, I have had the opportunity to try it out and can offer my opinion: The Getaway is a terrible game.

The first thing that drags The Getaway down is its control. Whether inside or outside of a vehicle, movement is awkward. Cars behave like they're glued to the pavement and turn erratically. On foot, the protagonist limps around goofily, and it is often hard to control his direction precisely as the camera swings around uncontrollably. Despite there being numerous unused buttons on the controller, there are no camera controls whatsoever (aside from a free-look/aim option).

The second major flaw is the aforementioned lack of status displays. On foot, it is quite easy to see when the protagonist begins limping (although often he dies too quickly for it to make a difference), so it's not a huge problem there. However, in the car, the only indication of where you're supposed to be headed is provided by the car's turn signals flashing, which is inconspicuous and easy to miss while trying to weave in and out of traffic while remembering to stay on the left side of the road, since this is London, for god's sake. And because the developers actually managed to transfer the entire city into the game but also did not provide any sort of map because that would just ruin their Guy Ritchie film aesthetic, any deliberate navigation is hopeless. However, since cars are seemingly indestructible and it's quite easy to just hop out of one and into another, arrival at the next destination is almost inevitable, provided the player has the patience.

The Getaway does have its share of good qualities, of course, beginning with high-quality voice acting. Then there are the graphics. Although they're nowhere near the quality in the early screenshots (which is not surprising), the car models and facial textures are extremely realistic, and the city of London streams effortlessly across the screen. The scope of the city is even more impressive, with surprising attention to detail and the inclusion of recognizeable landmarks. It's unfortunate that the free-roaming option is only available after completing the game, which seems like such an unattainable goal if it means wading through the rest of the mess.

Totally pointless

I added a poll. It's on the right.

Hooh

Well, I actually finished updating the photo gallery. There is now a grand total of 490 photos online.

Exclusive transcript

Michael Bay's phone call proposing scenes for Bad Boys II (warning: may give away plot points, although they are completely inconsequential in this type of movie):

"Hello, this is Michael Bay. Yeah, I was just calling to toss out some ideas and some little subtleties necessary to my artistic vision. You know, like heads popping off corpses after they fly out the back of a van and are run over. But anyway, let's go down the checklist. First off, Henry Rollins. Did we sign Henry Rollins? OK, great. How about the Klan in the first action scene? They've been kind of underused lately. All right, I hear the slow-motion bullet-time-kinda stuff is hot right now. Can we add that in? Excellent. Probably we should throw in a quick rave scene, because I'm really hip and with it. Now, let's run through the first car chase. I want to have Will Smith driving fast. That was pretty successful the last time around. It was also pretty cool how he threw the barrels of ether at the car behind him, except I feel like I can top that. Let's have them throw cars instead. Yeah, you know. Off one of those car carriers. Will Smith can drive around them, in his fast car. Then Joe Pantoliano can reprise his role as the tough police captain. I really like it when he yells and acts all strung out. OK. Next I want a shootout with a bunch of Haitians. I am going to have the camera spinning around the room and through doors and windows a million times, while Will Smith shoots at people and Martin Lawrence is comedic. Then I want Will Smith to shoot someone in the eyeball through a door. OK. Chopped up guy in a bucket? Check. OK, we'll have the scene with the bodies falling out of the van about midway through. Oh, oh! And Dan Marino. Yeah. Maybe Will Smith can steal his car in order to chase the van. Also, I'd like to see someone get run over by a monorail. I don't think that's been done before. Hmm, what next... I know, Will Smith can pretend he's drunk and make fun of Martin Lawrence's daughter's date for like 15 minutes. Then I want them to go to a mortuary so we can show a dead woman with humongous breasts, and also Will Smith can rummage around inside of a bunch of dead people and it'll be incredibly disgusting. Oh, and the top of a guy's head will fall off. Then Martin Lawrence can take Ecstasy, and it'll be hilarious. OK, we're coming down to the last hour or so. Let's have a gigantic shootout at the drug lord's mansion, and then they can invade Cuba with a bunch of SWAT guys. I'd better make sure this can top all the action scenes in the movie so far, so I'll give everyone in sight automatic rifles and/or rocket launchers. Oh, and there will be iguanas. Yes, many of them. And the Cuban army. Then I want the big Cuban mansion to explode. Just completely vaporize it. Then Will Smith can drive a Hummer H2 through a shantytown. Hmm, maybe that's sort of cliché at this point. Oh! I know! It'll actually be full of cocaine manufacturers. That way everything will explode as he crashes through it. All right, only about 20 minutes of film left before it hits the three-hour mark, how to wrap this up... Ah, I've got it! Standoff in a minefield. Brilliant. And we'll end with the bad guy falling on a landmine and exploding in half. And hey, I want to clearly see that there are two pieces of him. Got it? Good. This movie is going to be so excessive that fights are going to break out in the theater on opening night. Mark my words."

Phone tunks

I put up some new photos. 40 of them, to be exact. Yippee party.

Fake cops, fake cops, whatcha gonna do?

I did some Kyo art to balance out the Iori I did about a year ago. I'm really glad SNK finally got the guts to go and change his character design because 1) the old design was terrible and 2) that's a really nice jacket. Seriously, if anyone knows where I can get a jacket like that, let me know.

In addition, tell me your ideas for the best new addition to the League of Extraordinary Gentlemen and the best one will win a dollar. Yeah!!

The League of Extraordinary WHAT IS THAT THING ON THE MOON

It is seriously going to take so long to add 100 new photos to the site I do not even know how I am going to get through them all.

But anyway. After going to Julie's birthday dessert thing this evening, we saw The League of Extraordinary Gentlemen, which, if you can get over that there was there was pretty much zero continuity between scenes and nothing made sense (e.g. piloting a gigantic submarine through the Venetian canals), was pretty entertaining. It was also full of ridiculous literary characters. Ridiculous. I don't want to ruin it by saying anything here, but yeah. Ridiculous.

Those crazy Japanese

Have a look at this.

We've got a file on you

Happy Famicom Day!!!!!11 The Famicom is 20 years old today. Celebrate by doing Famicom things.

You know, announcements like that lose a lot of their meaning when I write these things late, late at night.

Anyway. I said I would add a new piece of art per day, and I have done so. Take a look. I am just getting warmed up!!!!

After that, you can look at the latest scary shark photo I have found. Warning: very scary!!

Maybe I just have some random fear of submerged sharks. Or photos of sharks.

It's actually just a dolphin.

Xtreme Website updating

I am back here at home, at the computer. I will talk about my trips and other things at a later time. For now, how about things that I did today?

I put some new art into the sketchbook for the first time in a couple months. I am satisfied. I also hope to add at least one image per day, and if I can get my act together, complete a larger-scale project every week or two. We'll see how that goes.

I also set every image in the photo galleries to use the new gallery script. Now they look all nice like the rest of the gallery. I'm going to add titles and comments later. I expect that will be the usual blend of fun and masochistic tedium that anyone with a Website must be all too familiar with. It's going to rule.

Maybe a couple months ago I was griping over the inability to produce card suits in HTML. Well, I happened to be reading through an HTML manual in a bookstore recently (I always find the special character sections entertaining.) and it turns out that it is indeed possible. Observe:


♠ ♦ ♣ ♥


Hooray!

I also found out that HTML supports my most beloved mathematical entity, the wonderful ∴ symbol. Unfortunately, its cousin, the because, does not appear to work in any of my browsers at the moment, although several sources have provided a character code. I'll keep hoping.

I have 101 new photos to put up, and two weeks of stuff to write about. I will do some of that tomorrow.

Older: June 2003
Newer: August 2003