5 Games in 2004

Now that the year is drawing to a close, it's time to talk about the five best games of 2004!

#5 - Unreal Tournament 2004
Thanks to the construction of my PC (which I have christened "Metabble") in April, 2004 is the first year that I've been able to include non-console games (besides, like, MacMinesweeper, or something) in the running. However, I'm undecided about how I feel about rating them alongside console games. I'll probably straighten things out by next year, but for now I'm just going to toss my one PC game onto the list at a symbolic #5, just to PUT PCS IN THEIR PLACE. CONSOLES4LIFE. But anyway.

I cannot tell a lie: If not for UT2004, I would probably not have gone through with assembling the PC. (I definitely would not have walked, for lack of available transportation, a mile and a half to the FedEx depot to pick up a replacement motherboard.) The original UT may have been my favorite FPS of all time, and this year's edition builds upon its excellent arcade-style shooting with the fantastic Onslaught game mode, slick graphics, and just an unclassifiable playability that makes other FPSes, whether they're strictly deathmatch or vehicle-based, pale in comparison.

#4 - Gradius V
The much-overlooked revival of the king of shooters has it all: Incredible graphics, a dramatic soundtrack, and a new option/multiple select system that provides an unexpected level of depth and strategy. And, of course, it's as difficult as ever. Unlike many shooters, though, there are very few parts where it feels like you died because the game cheated. Every situation has a pretty obvious solution, whether it's bringing along a different option configuration the next time or just brushing up on your piloting skills. That is, every situation except that regenerating wall in stage 4. Still not sure what the deal is there.

#3 - Katamari Damacy
Here's proof that innovation doesn't necessarily mean a million new features. Katamari Damacy succeeds because of simplicity, and its insane sense of humor didn't hurt it, either. It's easy and intuitive to pick up and play, and there's enough replay incentive to keep people coming back.

#2 - Grand Theft Auto: San Andreas
The latest entry in the GTA series pushes the M-rating envelope in every way imaginable, which I'm sure has Joe Lieberman & co. up in arms, as usual. That's what these games are best known for, anyway. The real genius of San Andreas, though, is the way it drops you off in the middle of an immense, fully-realized virtual world, and then basically just says, "go have fun." Of course, you're free to go run over a prostitute with a riding mower at this point, but the point is, it's completely up to you. San Andreas has such an overwhelming range of activities it's difficult just keeping track of them all. Oh yeah, there's also an entire storyline containing a ton of additional missions and some fine voice acting, but you might be too busy skydiving or just driving (or walking, or flying) around the map sightseeing to notice. And, hey, unless you land on someone, that's completely nonviolent!

#1 - Metal Gear Solid 3: Snake Eater
I am actually still amazed that I'm putting this over GTA San Andreas, but it was just that good. It's a shock trying to adapt to radar-less, camouflage-based stealth, but it ends up being much more tense and, if it makes sense, even more stealthy than previous Metal Gears. After coming to grips with the camouflage, I was able to take in just how polished every other aspect of the game is. The environments are well-designed and graphically stunning, especially for a PS2 game. The boss battles are as intense and unique as always (in particular, an epic sniper duel that puts the rest of the series' sniping to shame). The dialogue is well-written and voiced by a talented cast (especially Jim Piddock as Major Zero), and it never reaches the point where the game takes a backseat to the story, as with some of the lengthy codec sequences late in MGS2. The cutscenes are brilliant, both in direction and choreography, and receive an extra air of cinematic authenticity from Harry Gregson-Williams and Norihiko Hibino's score, which is miles beyond their previous work. Combine that with frequent opportunities to take control of the camera during said scenes, the most incredible endgame sequence ever (nothing else even comes close), and, just in case you had any doubts, a fantastic ending, and you have the closest anyone has ever come to producing the much sought-after interactive movie. Hideo Kojima should be proud. Metal Gear Solid 3 is the #1 game of the year, and the best game to come out in a very long time.

The Superhuman, day 7

Today's lesson: SPAWN = HAMLET = ROBOCOP.

I wish I were making this up.

Is it spring already?

I was walking around between classes today and saw this going on:

bananaman

I was pretty confused, until I followed it for a while and then saw this:

gorillaman

I returned to minding my own business.

The Superhuman, day 6

Today we watched Titanic. It was just the very end, where she throws the necklace off the boat WHOPPSsSPOLO. I didn't understand how this tied in with the rest of the course until the end of the class, when the professor played a clip from... wait for it... Batman and Robin. Then I got it: TITANIC = ICEBERG = MISTERFREEZE = ARNOLDSCHWARZENEGGER = 9/11 = HITLER.

UH OH time to not graduate

I just found out that for some reason the port number I had down for my school email account (I access it through Apple's Mail.app) was only allowing a small trickle of mail through. I just changed the port and suddenly WoW 160 new messages. I have no idea how long this has been going on, although I am now reading an email from my landlord about Halloween regulations. So, all of you minors who I had over for drinkz and alcohol poisoning, just pretend you don't know me, HEE HEE.

This is totally unrelated, but, now that I'm wrapping up my stint at UCSB, I've joined the Facebook. This should allow me to reach unprecedented new levels of unproductivity.

We had "artist reports" in advanced drawing today

Sacha Baron Cohen, as Brüno, interviews Hushi, a fashion designer, after a show:

Brüno: What I loved about the show was that it had no humor at all, which was just so powerful.
Hushi: Well, it was dead serious.
Brüno: Yeah.
Hushi: Yeah. It was super-serious.

[...]

Brüno: How did you keep the show humorous all the way along?
Hushi: Using pop icons.

[...]

Brüno: Why was the show all about the individual?
Hushi: Because that's what we are and that's what we prefer everyone to be.

[...]

Brüno: It's amazing because this show was, at its essence, all about other people. Why?
Hushi: Because when you're an artist you look at other people, and that's how you become an artist, is you observe.

[...]

Brüno: I found the collection so heavy that it was pulling me down into a place better than heaven.
Hushi: Yeah, I wanted it to be like a weight on people. I wanted you to just fall, collapse.

[...]

Brüno: How did you make sure that the show was just so light?
Hushi: Because when, because we wanted things to flow but at the same time not just be too overly feminine.
Brüno: Yeah.
Hushi: Yeah.
Brüno: But you somehow managed to achieve the sense of the whole show kind of being lighter than air, everyone just floating up.
Hushi: Yeah, that's what it was. They were in the clouds. They were in space.

And that's my favorite clip from Da Ali G Show.

MacWorld '05 reactions

It's too bad the Mac mini comes with so little memory and looks to be non-upgradeable, because otherwise it is very appealing and I could use a processor boost. I'll wait for them to come out with the G5 Mac micro, which will fit conveniently beneath my thumbnail.

Update: Hahaha. Apparently if you actually look at the rest of the Mac mini page instead of rushing off to kill some Russians, the Mac mini's RAM is upgradable after all. The catch: The 1GB option (which is now the minimum for serious users, I'm afraid) almost doubles the cost of the unit. Between the announcement of the Mac mini, its limited RAM, and then the discovery of the upgrade option and then the price, my credit card has been in and out of my wallet so many times today it is downright obscene.

Table of contents from my "Superhuman" class reader

  1. Amazing Fantasy, "Introducing Spider-Man"
  2. Edgar Rice Burroughs, Tarzan of the Apes
  3. Marchael Carbon, The Amazing Adventures of Kavalier & Klay
  4. Ian Fleming, Octopussy
  5. blah blah Freud blah
  6. Bob Kane, Catwoman: Her Sister's Keeper
  7. blah Faust blahbl
  8. William Messner-Loebs, Wonder Woman Amazonia
  9. Doub Moench, Batman & Dracula
  10. Alan Moore, Batman: The Killing Joke
  11. Nietzche hblhbgn
  12. interchangeable excerpts by Anne Rice
  13. Bernard Shaw, Man and Superman: The Revolutionist's Handbook
  14. Jerry Siegel, The Man of Steel
  15. Joseph Torchia, The Kryptonite Kid
  16. Mark Waid, Kingdom Come

This is the class where the first lecture was: the X-Men movie.

AudioScrobbler, Episode I: VS iTunes

Recently the Palidor got me to start using AudioScrobbler, a plug-in that records your music listening habits and reports back to you with some potentially interesting data, like your most frequently-played artists and tracks. It also claims to be capable of linking you to people with similar musical taste, as well as recommending new artists to you, but it seems like they're still working the bugs out on that feature.

The reason I say the results are only mildly interesting is because, at the moment, it only looks at what you've listened to since installing the plug-in. It may have just been my data-freak side taking over, but when iTunes 3 came out back in 2002 and added features like song ratings and play count tracking, I felt robbed that they hadn't been available since the first version. (Actually, I felt robbed that I couldn't have had that feature built into my brain when I bought my first CD, but what can you do?) AudioScrobbler's lack of any sort of iTunes import option forces new [iTunes] users to start out with a blank slate all over again, and it's frustrating. Right now, AudioScrobbler says I've listened to 394 songs. According to iTunes, that number should be over 53,000. (And that's only since iTunes 3.)

The song and artist lists are also horribly inaccurate. Here are my current top artists and the number of their songs I've played, according to the Scrobbler:

  1. David Bowie, 41
  2. Kenichiro Fukui, 28
  3. Radiohead, 18
  4. Boards of Canada, 17
  5. The Beatles, 15
  6. Amon Tobin, 12
  7. Pixies, 11
  8. Bob Dylan, 9
  9. David Holmes / The Fiery Furnaces / Koichi Sugiyama (tied), 6

On a related note, I recently saw Ocean's Twelve and The Life Aquatic with Steve Zissou.

Compare that to a top artists lists I put together by exporting my iTunes library and then fiddling with Microsoft Excel for a bit: (Warning: This is the part where it becomes less a critique of AudioScrobbler and more about satisfying my own unhealthy statistical fascination.)

  1. Hitoshi Sakimoto, 2340
  2. Nobuo Uematsu, 2077
  3. Pixies, 1466
  4. They Might Be Giants, 1348
  5. Yasunori Mitsuda, 1346
  6. Koji Kondo, 1162
  7. U2, 897
  8. David Bowie, 857
  9. R.E.M., 774
  10. The Beatles, 731

That's much less surprising. Now, I know the Scrobbler results are off because iTunes had a three-year head start, but what's their excuse for not adding an option to take advantage of the mountain of data in my iTunes library? It didn't take very long for me to come up with my own top 10 list, and I used Excel!

One of the major reasons I'm disappointed that AudioScrobbler won't look at my music library file is that it could provide some functionality that Apple is neglecting in iTunes. In addition to the charts on the personal user pages, AudioScrobbler keeps track of things like the top rising songs and artists among all users, and the top "non-movers," artists who occupy the same chart slot for long periods. It would be great if iTunes would track things like which artists were popular when, total time spent listening to artists, and so on. Unfortunately, the introduction of movie trailers playing through the iTunes Music Store and the iPod photo indicate Apple is moving iTunes in a different direction, away from the music-dedicated, stat-happy iTunes 3. Instead of putting so much effort into being a musical Friendster, AudioScrobbler could be picking up the slack.