Older: March 2006
Newer: May 2006

Wii is a dumb name for a console

I stole this from Kotaku

I thought I'd wait a day to sound off1 on this Wii business, hoping that 24 hours would be enough for any knee-jerk cenophobia2 to subside. Sadly, it appears that Wii sounds just as dumb Friday morning as it did on Thursday.

It certainly fits in with Nintendo's Revolution and DS strategy of separating themselves from the crowd. There are already people praising the name because of its similarity to Google and iPod, but surely there are options out there that aren't as immediately alienating. After learning that Wii was in fact the new name for Revolution, my first thought wasn't, "What was wrong with Revolution?" but "How do I even say that?" Judging from the lines and lines of desperate justification on their site, Nintendo doesn't even seem entirely sold on it themselves. I'm also surprised that their reasoning doesn't mention the play on WiFi at all, which I originally thought was the only explanation of why they'd go with such a strange-looking arrangement of letters.

I'm going step out of the discussion here, though. I've been planning to pick up the console on day one almost since it was unveiled last year, and that's not about to change just because they've finally picked a name for it. I just hope Nintendo isn't shooting itself in the foot with a marketing campaign that's so out there.

1 I said "sound off" instead of "talk about," do I get my pro blogger badge now?
2 Thanks, Google!

Ancient Relic Me

shoot shoot

Wild Arms Complete Tracks came out a couple weeks ago, and I'm listening to it now after managing to get the MP3s online. I actually already own the original Wild Arms soundtrack, but this one is a double-CD set that contains every track from the game1. I'm going to have to order this one as well once I get a chance, as the soundtrack is still surprisingly good and it has a lot of great songs (including some I'd forgotten about) that weren't in the original relase.

I was sort of shocked when I realized that this soundtrack's release coincides roughly (give or take a year) with the 10th anniversary of the game's release. Wild Arms was the game I bought along with my PlayStation as I eagerly awaited Final Fantasy VII at the end of that summer. The last RPG I'd played was probably Lufia II on the SNES, and Wild Arms ushered in the next generation superbly with its classic gameplay, gorgeous 2D graphics, CD-quality audio, and that intro! Sure, FMV is commonplace now, but back in 1997 that two-minute animation set to that unforgettable whistling theme was the greatest thing I'd seen come out of a console.

Listening to this soundtrack again is a weird reminder that revelatory experience was almost ten years ago. I wonder if all of today's gaming kiddies playing their Kingdom Hearts II and Alter Code: F, the remake of the original Wild Arms, are having half as much fun.

1 The song that plays over the credits is still regrettably missing. I'm guessing that the song was substituted in the U.S. version for the Japanese vocal song that's on both soundtrack albums.

I hope Ray Bennett reads my LiveJournal!

As of this morning, Silent Hill only had one critic's review linked over on Metacritic, probably because the studio didn't do any advanced screenings. That one reviewer, Ray Bennett of the the Hollywood Reporter, gave the movie 20 out of 100, but what I really thought was cute was the excerpt on Metacritic. Here's the full quote:

Witless, soulless and joyless, it displays its video game origins throughout as Mom promptly loses the kid and spends the rest of the film looking for her in a multilevel maze filled with fire and nasty-looking creatures.

Now I have no idea whether the movie is actually good or not, but I suspect that if the game was faithfully represented in the film, it would be pulling in some dramatically different commentary. Bennett is basically just tossing out a sound bite as I'm sure he has no idea what the original game is like. Ebert even laments in his review that maybe he'd have enjoyed the movie more if he had played the game. I'm not familiar with how reviewers prep for a screening of a derivative film, but shouldn't they spend at least a little time with the original so they can actually have some context? I don't imagine there were many critics who tossed a single line into their review of Pride & Prejudice about how it must have been based on a novel because the characters spoke in sentences and paragraphs.

Absurdly shiny roundthing

:]]

And let's not forget how ridiculous our very own sun is, either. That thing is so bright that, even though it is like a million billion miles from Earth, it can still light up an entire hemisphere. And it's not just, "oh, it's not pitch black outside anymore"-bright. It's more like, "wow, thanks to that freaky nuclear fireball up there, I can see across the entire bay, and maybe farther if I were taller." That's like brighter than those 20-LED flashlights they sell at Fry's.

Brotherhood of the Wolf

hey guyz

In anticipation of Silent Hill later this week, today I watched director Christophe Gans's Brotherhood of the Wolf. Mainly I wanted an example of his previous work to get an idea of what to expect from his adaptation of what is probably my favorite horror game. After watching Brotherhood, I can say that Gans looks to be a great match for the series.

For the most part, the direction was transparent. Many scenes seemed to be shot to look like you just stumbled across people naturally going about their business, instead of everything looking like it had been painstakingly arranged for the camera. The movie had a very methodical feel to it, as if the camera was just catching the necessary action as it took place.

Speaking of action, it was during the fighting and other faster-paced scenes when it was easier to see Gans's involvement. Many of the fights featured quick, somewhat-disorienting cuts between angles, and occasionally some questionable use of slow-motion. While I don't know if I prefer that style for action movies, I imagine it'll work quite well for Silent Hill. (I'm imagining the camera jumping around a mob of nursemonsters, or the film dropping into slow-motion as Pyramid Head raises his giant knife.)

Another intriguing thing was the depiction of violence in Brotherhood. While it has quite a few gruesome scenes, they're never gratuitously gory. When Gans does show something particularly graphic, it's either a necessary part of the story or designed to elicit specific emotions in the viewer. With Silent Hill in mind, I saw this as a great sign. Based on descriptions of some particularly violent scenes in the movie, I was afraid that Silent Hill might turn into an excessive gorefest. But, after watching Brotherhood (as well as reading this excellent interview), I imagine any violence in the movie adaptation will have a similar purpose as it did in the games—namely, to perpetuate horror. (As they say, "the fear of blood tends to create fear for the flesh.")

So, between that interview with Gans (and series producer/composer Akira Yamaoka1), where he reveals how surprisingly well he understands the series, and Brotherhood of the Wolf, I'm confident Silent Hill will do the series justice. Unfortunately, this means there's no way I'm going to go see it in a dark theater, but I'll figure something out.

Finally, here is a special Famous Actors! Brotherhood of the Wolf edition: Vincent Cassel, Mark Dacascos, and Monica Bellucci.

Supplemental link: Here's an interview with Silent Hill's screenwriter, Roger Avary. I'm mainly including it because he mentions the Dutch Goose.

1 Something else of note: I enjoyed that Brotherhood of the Wolf wasn't completely saturated with music the way many films tend to be these days. This makes me curious about how Silent Hill's score will turn out, since it was handled by Yamaoka himself. I'm hoping they didn't decide to skimp on the twangy guitar.

Famous Actors: Movies I Saw Recently Edition!

Just because it's April 9th: 12 new Famous Actors! Among them is a handful of requests, as well as Jack Nicholson because his face is so scary and it's been haunting me since the Oscars a month ago.

Also, with the addition of Jean Reno, I've now Famous Actor!ized the entire Earth Defense League (consisting of Reno1, Samuel L. Jackson, and Hotei Tomoyasu). In times of world crisis, the EDL assembles and saves the planet using their combined powers of awesome. Then they go back to making France-/shark-/samurai-sploitation movies.

1 Ken disagrees with me about Jean Reno's inclusion in the League, suggesting Jeffrey Tambor instead. But he's not even FRENCH.

Invincible death ball

:]

I was just reading my facts.txt the other day and came across something alarming: There are red supergiants out there that are larger than Jupiter's orbit around the sun. Keep in mind that Jupiter is already quite large!! (For that matter, so is the sun.)

Poll clarification: Fun size vs. miniature

As you may have noticed, the poll is back after its long absence. For a while I was having a hard time coming up with undecided issues that are important to me, but then I remembered this ages-old rivaly.

William brought to my attention, though, that there might be some confusion over which size candy bar is actually the "fun size." The fun size one is the small, rectangular bar that people have handed out at Halloween pretty much as long as I can remember. While there are those who complain that "fun size" might be a misnomer because there are larger breeds of candy bar out there, it's definitely preferable over the relatively recent alternative: the miniature. Miniatures are the fun size candy bar's tiny, square descendant. If you ever gave these out on Halloween instead of the fun size ones, the kids in your neighborhood probably hate you. Please, at the supermarket this Halloween, think of the children. Buy the fun size.

Now, a (not quite to scale) visual aid:

Fun size:
fun size

Miniature:
miniature

Anyway, this to prevent confusion in situations where you might know you prefer, say, fun size Snickers over fun size Milky Way, but if miniature is the only size available, maybe you'd rather go with a Milky Way because the Snickers miniature only has like one peanut in it. Or maybe you'd like the highest ratio of nougat to other ingredients possible, in which 3 Musketeers trumps all and makes the fun size/miniature thing sort of irrelevant. In any case, I hope we've all learned something here.

I've learned that I have a disturbing amount to say on differentiating candy bar sizes.

Warning: RACISM

I watched Crash earlier, and it reminded me a lot of Magnolia1, except the first half of the movie it felt like the director was sitting next to me, jabbing me in the side every ten seconds while shouting, "HEY, RACISM!" The intertwining of the cast was also really contrived, on almost a Tale of Two Cities level. Magnolia managed to weave a lot of plotlines together without ever making me go, "Oh no, it's that guy!" There's even an Aimee Mann sound-alike playing over the climactic montage.

I don't agree that it's as bad as some people say, but overall it did strike me as forced: overwrought dialogue, implausible character meetings, and a lot of blatant reminders about the movie's racism themes.

LOOK, RACISM!

1 I decided to keep the pretension down by not referring to it as "P.T. Anderson's Magnolia," although I guess this footnote cancels that out.

Older: March 2006
Newer: May 2006