Twilight Princess

In general, I'd say I'm enjoying The Legend of Zelda: Twilight Princess. After the infamous first couple hours of boring chores around the village, the game starts throwing dungeons at you, all filled with classic Zelda puzzles and bosses (although the bosses seem a bit easier this time around). Also for the first few hours I couldn't help but miss the cartoony, colorful graphics of Wind Waker (probably my favorite game in the series after Zelda III). I've mostly gotten over that, but I'm still hoping the next console Zelda will return to that style.

Something that never ceases to amaze me is how every other puzzle has the most obvious solution possible, but because of the vast arsenal of tools and tricks available I always try pretty much literally every other option before just throwing a bomb or rolling into a wall and feeling like an idiot.

The wolf parts are really bugging me, though. They remind me of all the random demon spawning in God Hand in that they don't add anything interesting and they completely interrupt the flow of the game. In fact, I was thinking of playing a little before writing this but then I remembered I had saved right before a wolf section and I'm not looking forward to going back to it just yet. Midna almost makes up for it, though. She's got great dialogue and is definitely preferable to the whiny fairies of old.

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