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How not to sell me your latest videogame

Warhawk

I've been sort of following Warhawk for the last few weeks, since the idea of 3rd-person shooting and motion-controller flying wrapped up in Battlefield-style gameplay sounds pretty good to me. It's now been up for purchase on the PlayStation Store for a couple hours so I'm seeing what people have to say while I wait for all the major reviews to show up. Then I discovered this little snippet regarding the downloadable version, via CAG:

One time [$40] fee for download or use solely by the purchasing PSN account on up to five PS3 units, with no more than one activated PS3 unit within a 24 hour period. Content may not be used by any other account.

I'm not planning on doing the "gamesharing" thing, but it would be nice for anyone to be able to play the game on my PS3 if they wanted, so downloading is out. Sadly, so is the retail version since it's $60 (still can't get over that price point). I'd wait for it to drop, but that's unlikely since it's bundled with a Bluetooth headset and I don't need another. I figure by the time something like that gets discounted, all the players online will have moved on to the next game anyway.

Warhawk, how did it come to this??

The very least they can do at this point is release a demo.

Comments (3)

September 2, 2007, 8:30 PM

Mana Knight »

To an extent, I can understand why Sony didn't allow the game to be shared. Warhawk isn't like one of those other PSN games which costs very little to produce (Warhawk costs several millions to develop), and if too many people would game share, they just wouldn't make a profit. But, the way it's handled in Warhawk is basically the same way as XBL.

As for the retail version, I was told when buying the game at Gamestop, that if I did not need the headset, they'd give me $15 on store credit and bring the price down to $45. I considered, but still took it to get another headset (just in case mine don't work one day, and I was hoping for one that didn't have occasional volume issues like mine).

September 2, 2007, 10:08 PM

I understand Sony's reasoning as well, but there are other, less-restrictive options they could have gone with to prevent piracy. I also wonder if they have anyone investigating accounts with high frequencies of repeat downloads if they're worried about people sharing games, big-budget or not.

Also, thanks for the tip about the Gamestop trade-in. I'm seriously considering doing that now.

September 3, 2007, 4:32 PM

MC »

"But, the way it's handled in Warhawk is basically the same way as XBL."

It really isn't, though. XBL's restrictions on downloaded titles are a lot more reasonable, without the whole 24 hour business as far as I know. The titles are tied to two things: 1. The first console you download it on. The game is playable there on any account. 2. The account. You can download the game on any other system from that account and play it so long as you're logged into the account it was purchased on.

Every XBLA title a friend has purchased on his 360, I was capable of playing on my XBL account while on his system. Could earn achievements, too. All I really want is for my friends to be able to play Warhawk on my PS3 on their own PSN accounts, and not be forced to share rankings just because I bought it online.

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