Kill u 7

I've been sort of half-following Capcom's Killer 7 since its announcement an incredibly long time ago, mainly because of its unique aesthetic. (It looks sort of like cel shading meets Out of This World or Flashback.) It keeps getting delayed and delayed, though, which had me wondering what was up. This brief hands-on report over at Kotaku reveals what Capcom's development studio has apparently been doing for the last few years: loads and loads of drugs:

[...] You are playing as a man bound in a wheel chair and possessed by seven distinct personalities. Each personality has its own weapons and special skills. You can shift between the personalities at will to try and solve problems and deal with enemies.

The mechanics of the game are as distinctly unique as the plot. To move you sort of choose a path and hold in the A button. You can stop at any point down your path to deal with problems and try and look for clues. The game is full of clues, birds alighting on your shoulder, strange men in leather and chains talking to you, people crawling up walls. Itís a very interesting game.

The shooting element comes in to play often in the game. You hear maniacal laughter and have to switch to first-person mode and then scan the area. If thereís something around it will appear shambling toward you with a bomb strapped to its body. To kill it you can shoot away or target the bomb. The more blood you cause to be spilled the better, because you can collect it for use down the line.

This is one of the most stylistic and bloody games Iíve ever seen. For instance, one of your personalities can summon spirits, but to do that she slashes her wrists and splashes the air with gouts of blood.

Do any of those ideas have anything to do with each other??